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Equipment Recast

Equipment recast to epic level or above, consumption of wish gem and create gem will recast all forge attributes and forge values
The forge value of each recast will not exceed the total forge value
When the equipment is regenerated, it will display the forge after regeneration Attribute, you need to choose whether to save the new forge attribute. In addition to choosing to save the new forge attribute, the closing operation and retaining the original attribute will retain the original forge attribute by default.
The forge attribute is related to the equipment category and is divided into attack attributes and defense attributes ,Weapon, Ring, Necklace, wristbands get random attack attributes, armor, earrings get defense attributes
Attack class attributes include:
Blood sucking:15% chance to drain life per hit
Mana sucking:15% chance to absorb mana per hit
mana burn:15% chance to burn mana per hit.
Stun:% chance to stun the enenmy per hit
Poisoning:% chance to poison enemy for 3 rounds per hit
Curse:% chance to curse target's mana loss for 3 rounds
Increase damage:Increase damage
Damage deepen:Increase damage %
Hit:Increase hit rate by %
Critical:Increase critical hit rate by %
Critical damage:Increases critical damage by %
Ignore:% chance to ignore some defense
Ignore depth:Additional % defense will be ignored
Carom:Increase carom attack rate by %
Silence:% chance per hit to silence enemy for 3 rounds
Craft:Reduce equip requirement level by
lucky:Increase luck by points
bind:% chance to bind enemy per hit
Maim:% chance to maim the enemy per hit
Armor breaking:% chance to break armor per hit
Magic damage:Increase magic by
Blinded:% chance to blind enemy per hit
Bloodthirsty:Restores % of Max HP when killing
Mana addiction:Restores % of Max MP when killing

Defensive attributes include:
Increase defense:Increase defense by
Enhance defense:Increase defence by %
Increase HP:Increase maximum HP by
HP enhance:Increase HP by %
Restore life:Restore HP every 5 rounds
Increase MP:Increase MP by points
MP enhance:Increase MP by %
Restore mana:Restore MP every 5 rounds
Dodge:Increase dodge by %
Reflex rate:Increase the reflex rate of %
Reflex power:Increases rebound damage by %
Absorb:Increase damage absorption by %
Fire Shield:10% chance to bounce fire damage
Ice reflex:10% chance to bounce ice damage
Light reflex:10% chance to bounce light damage
Wind reflex:10% chance to bounce wind damage
Insulation:% chance to avoid extra element attack
Toughness:% chance to resolve critical hits and ignore attack
Avoidance:% chance to avoid carom attack and reflex
Antibody:Reduce poisoning & curse effects by %
Stone skin:Reduce Elemental Damage Taken
Craft:Reduce equip requirement level by
Studious:Monster killing experience increased by %
Greedy:Monster killing gold increased by %

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